Commando Healing Guide – Mercenary
There are definitely less Commando healers in the game than there are Sages and Scoundrels, but in the right hands a Commando healer can heal any content in the game. If Sages are the masters of AoE healing and Scoundrels are the masters of single target healing then the Commando Healer can best be described as the jack-of-all-trades healer.
The Spec: http://swtor.askmrrobot.com/skills/Commando#137d3c828fe-263e-0
There is actually a lot of wiggle room with your talent points as a Commando Healer. The single points I have in Med Zone and First Responder can be freely moved anywhere in the healer tree. I would not recommend putting 2 points into First Responder though, as with the amount you will use Hammer Shots and how often it crits, the 50% chance is more than enough to keep the Alacrity buff if you want it.
Gearing and Set Bonuses
Such as with the DPS classes the default mods and enhancements in Commando Healer gear is quite awful so you're going to have to do a lot of mix and matching and buying excess BH gear for the right mods and enhancements. Lucky as you are though, Genievre/Karyna in our guild knows both the Advanced Nimble Mod 26 and Advanced Agile Mod 26 which are the two mods you will want to be using. As far as the Set Bonuses go both the 2 and 4 piece PvE Set Bonuses are crucial for an optimized endgame Commando healer the 2 piece increases the duration of Supercharged Cells and the 4 piece reduces the cooldown on AMP and BI.
For the BiS relics you have a few options it is your choice between Dread Guard Relic of Ephemeral Mending , Dread Guard Relic of Boundless Ages and Elite War Hero Relic of Boundless Ages . It really depends on your play style and preferences, I tend to use a pair of PvP Relics as burst healing is few and far between and as a Commando with Biochem I have other options when burst healing is required.
We also want to use +Aim augments as the talent points from our spec grants us extra Aim, and the extra crit chance is extremely useful to us.
Just like a DPS class you want Aim over Endurance so all your armorings and mods should be of the high Aim variety. The secondary stat allocation you will find falls pretty much in-line with the other healing classes with one notable exception. If you've read Karyna's Scoundrel healing guide, you'll remember how she mentions that Alacrity is a double-edged sword. Well for Commando healing it is more like a sword to the throat. Our resource pool, ammo, works similar to energy where the more we have the faster it regenerates and the less we have it barely regenerates at all. Unlike the Scoundrel we don't have any self buffs to increase this regen rate so if we tank it, it is much more detrimental to us.
On to the ratings, we want about 285 points in Crit Rating and the rest should go to Power, which is easy enough. Being healers we don't care about Accuracy, so now we have to balance Alacrity with Surge. Personally I try not to use any Alacrity, even though this is going to put us very deep in the diminishing returns for Surge. Again the only thing Alacrity will do is make it easier for us to run out of ammo, and to top it off we already have talent points in the skill trees that give us Alacrity so even more Alacrity from stat points is really not needed.
Like Seijin I'm a firm believer that there is no such thing as a healing rotation (I'm going to contradict myself on this later, but don't think about that for now) so I'll follow his lead here and just talk about our different heals, and our different cooldowns.
Medical Probe – MP – Rapid Scan
This is our big heal and our main heal, we use it often and it has no cooldown, but has a base 2 second cast time in our spec. You have to be very careful about spamming this ability though, if you use it more than twice in a row without any downtime to regenerate Ammo, you just put yourself in a tough hole to get out of.
Advanced Medical Probe – AMP – Healing Scan
This is what I call our "quick heal" with a base 1.5 second cast time and although the initial heal is less than that of Medical Probe, due to the talent points in our skill tree it also applies a HoT on the target that lasts for 9 seconds and it gives the target a 10% increase in Armor for the duration of the HoT. This is our bread and butter ability as it works in synergy with Medical Probe.
Hammer Shots – HS – Rapid Shots
The "spam heal" this is a fantastic ability and this is what you should be using when you have nothing else to focus on. It can be used on the move, costs no ammo and is great for topping off DPS at no expense to you as the healer.
Trauma Probe – TP – Kolto Shell
Not quite a HoT this ability Heals on Damage (HoD), the best use of this is on the active tank, note that unlike a Scoundrel's HoT you cannot place this on multiple people but only 1 person at a time. Also unlike the Scoundrel's HoT, for fights with multiple enemies such as large trash packs, DO NOT USE BEFORE THE PULL. As soon as the tank initiates combat and takes some damage, Trauma Probe will tick off a heal and every other mob in the pack will head straight for you. Due to the ammo cost it is not worth constantly refreshing this heal, only use it when you have full Ammo and nothing else to do.
Bacta Infusion – BI – Emergency Scan
I like to call this the "emergency heal" because it is an instant cast that can crit for 4-5k and it is Ammo free so it is easy to rely on when someone takes a spike of damage you aren't expecting. However in reality if this ability is sitting on your quickbar unused for extended periods, you're wasting heals. The cooldown on this ability is 21 seconds so use this early and use it often.
Kolto Bomb – KB – Kolto Missile
This is an instant cast AoE heal that does its full healing to 4 targets instantly and can be used on the move. If that isn't enough it also applies a buff to the targets it hits that increase the healing they receive by 3% for the duration. A top-tier geared Commando can expect to see this crit above 3k. With a relatively short cooldown of 6 seconds this is a fairly underrated ability.
Login or Register